October 6, 2022


Game time at college

The article “Game time at College” by Beth Perkins (Upfront, 2019) It talks about how colleges could be introducing scholarships for esports gaming and people looking to go to college and still be good t the videogames they play. Some colleges are considering giving scholarships for video game players and considering video games as their engineering and design programs. For example, in the article it says, “Some schools, like the University of Missouri, are putting together teams to compete against other colleges through their athletic or student affairs departments; other schools include e-sports as part of their engineering or design programs.” This shows how people are considering putting gaming in one of their programs and they are offering to try to put other schools against each other.

I think this is great because people are actually starting to see what gaming is and where it can really go. Also, I think it’s really cool because people that are really good at gaming can finally be appreciated and follow other dreams you want to pursue. I also think it’ll be very interesting because I also play video games and to think being able to have my college paid for because of something I love to do is great.

What do you think about colleges giving scholarships to gamers?

Kids Are Growing Up Wired — and That’s Changing Their Brains

Screens have not only had a big impact on our young children today but have taken a toll on our teenagers as well. Screens have a video deficit which means that children learn better from real human interactions than they could ever learn or try and comprehend from a screen. Scientists have noted that screens can be beneficial only when the parents are reinforcing the information presented with them and at their side, otherwise the information presented does not retain and is not able to understand within the time frame. For children, less than 2 screens provide them with no information because their brains are still learning and vulnerable they can’t comprehend the information and can only learn through human connections and interactions. In a study where they did different types of screen interactions to try and get the 23-32 month-year-olds to learn a new word, they found that none of the interactions through the screens stuck with the children and were not found to be beneficial. Although scientists recently found that live and real interactions like skype or zoom call on screens have improved helping the connections for the young children.
Recently, scientists have found that the actual structure of the brain itself has changed with increased amounts of screentime. They have found an increase in the amount of white matter inside the brain, the white matter is the fibrosis tissue that connects different parts of the brain. These connections of the brain are found to support the development of emerging abilities such as literacy and language skills. In new findings, scientists have also made a genetic component linked to screens where parents who are glued to their screens are providing screens to their children with high amounts of time to make more time for them to use screens. So these children are being predisposed to have a connection to screens and glued to their screens at an early age.
Despite the negative reputation of screens with children, scientists have found that action video games might offer a variety of benefits for learning like depth perception, visual memory, spatial awareness, and time management between tasks. Because of the hand-eye coordination and fast reflexes that video games require it helps aid the cognitive development in children. Despite the bad reputation that video games are said to have linked to an increase in violence, scientists have disproved this theory.
In addition to the negative toll that screens have on young children’s development, they have also found a big correlation between teenagers and the stress linked to their phones. More than half of teens suffer from withdrawal from their phones and have increased feelings of loneliness, anxiety, and being upset when their phones are not in their pockets and physically touching them. In addition to teens’ need to have a phone 24/7 scientists have found a correlation between screens and behavioral disorders such as ADHD, anxiety, depression, and other learning disabilities in people under the age of 18 with nearly a 10 percent increase than found prior. According to the researchers, the more teenagers used digital devices and checked social media, the more likely they were to show ADHD symptoms, including inattention, hyperactivity, and restlessness, Discovery Magazine 2022. Although with the recent development of technology and social media there isn’t enough data to support these claims due to the new era of technology. Along with this scientists also find teens suffer from delayed gratification because they struggle with attention problems and immediate gratification from social media likes and comments. New data is being found each day in studies discovering the impact that screens are having on our future generations, but because this is all so new scientists are unaware of the long-lasting effects that these will have on the next generation.

Is Video Gaming a Sport?

The 2019 League of Legends World Championship, one of the most famous video game tournaments in the world, drew nearly 100 million viewers. Esports, or computer games, are another term for video game competitions. Esports have been increasingly common in recent years. In 2020, the global audience for esports will be 495 million participants. As the world of esports expands, the question over whether gaming is a sport has arisen.

Many people consider video games to be nothing more than a form of entertainment. In practice, video games improve our reflexes, critical thinking, multitasking capacity, and attention spans by training our brains. Many of these skills are similar to those used in professional sports. Others claim that video games are a solo pastime, but the most common esports are competitive sports. Using games to teach us sportsmanship, dedication, teamwork, and leadership by taking esports onto our school campus, linking up with our peers, and playing for school pride. Videos games also help improve our reflexes, strategic thinking, and attention spans.

As with everything, there are people who believe that video gaming is in no way shape or form considered a sport. Playing games have been a common pastime for both children and adults in this modern digital age. Video games can not be called athletics, despite the fact that they can be very competitive and professional players can earn millions of dollars in tournaments. One common point is that sports are necessarily athletic, and that even sports with less physical exertion, such as golf and archery, can be counted as “physical activity.” Regular physical exercise has long been recognized for its health benefits. Exercise strengthens your muscles and organs, enhances your memory and understanding, improves your emotional stability and resiliency, and lowers your risk of certain illnesses, among other benefits.

Aside from physical fitness, true sports often offer a setting for real-world social experiences. Though video games can now have squad mates, nothing beats the mutual experience of physical exertion with a group of your best friends on a sunny day. Overall, while video games have a place as an enjoyable hobby, they should not be confused with athletics.