Where did you start? Did you start? When you were a kid, sitting in your room or your parent’s living room holding that controller. How did it make you feel to have the control of a god, knowing you may have been around 7 or 8 it would’ve been the protagonist to your favorite video game. When I first started I was just 7 or 8 with my GameBoy SP. Pokemon Red and Blue were what I had. At the time whilst I still had it that was my pride and joy. Afterwards, in came a GameCube, this was my first time being introduced to a console and slowly I became connected to it. I still remember playing video games like Scaler and Sonic the Hedgehog. Nintendo was my starting ground. Then, the now behemoths of video game consoles, partially handheld, started creeping from the shadows. In only a couple years I had started playing on the PlayStation 2 and the Xbox (the original of course). It was something different, something new. To experience games like Silent Hill 2, Grand Theft Auto 3 and Bully, was just so much different than your regular ole’ Sonic. This was like bringing Chess to a checkers game, you’ve got new players, new looks and new ways to play. Then there was the last of the beasts, the race that was soon to be reborn, the PC Master race. This is where I could actually move around to almost anywhere I wanted to at the time. Then around the time I was 13 I discovered Steam, this really just took the cake, it was what I wanted, that being due to the media hype around it via YouTube. I started getting games like Garry’s Mod and Killing Floor and more. Most were gifts which people bought me, thanks to them. Now that, that is where I started and where I’m at. Where did you start? Where will you go? Or end?

CC BY-SA 4.0 Video Game Beginnings by James is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

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Youth Voices is organized by teachers at local sites of the National Writing Project and in partnership with Educator Innovator.

CC BY-SA 4.0All work on Youth Voices is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
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