Since movie makers have a crippling fear of creating something original, they are currently remaking and doing adaptations of multiple things, such as video games. Most recently, TOMB RAIDER, that is supposed to come out sometime in 2018.
Personally I enjoy playing the series but am skeptical to the quality of this movie. Unlike Assassin’s Creed where I foolishly believed that they could create something fun and informative, I don’t see them having that kind of creative freedom here. The twists of the two most recent games starring the rebooted Lara Croft haven’t been all that impressive and easily called an hour or two ahead of the in game reveal. The true flaw with Assassin’s Creed is that the game developers listened to the fan base, while the movie ignored it. The modern day sections were despised so the game developers response was lessen their impact and then turned them unplayable; the modern sections were the movie with only snippets to the past. They also chose a time where their actions didn’t clearly alter the course of history, only a brief nod at Columbus.
There are some other flaws with the character of Lara that I think will hurt the movie. One, she is immortal, and like Rey from the new star wars, kind of a Mary Sue. She’s smart, driven, good at killing, and never seems to be completely defeated. While she as a character is lacking, the idea of her really pulls people through the games -the ability to live vicariously through her.
With her being turned into her own movie, it is only fair to look to a franchise that has a similar symbol, Indiana Jones. Her movie should more or less follow the same formula as these original three movies. I’m pulling them from www.indyfan.com/spoof/formula.html because it’s been awhile since I’ve seen them. The start of the movie is an introduction, an artifact is found, but lost. This has no effect on the overall plot. The Information is given and a plane is taken to a place where a female lead is introduced, but soon or after during this something goes wrong, an attack that gives them information, which leads them to a new location. The woman is captured, a fear is faced, and then Indy does something incredible with a vehicle. The artifact is found and kills the villain, and during the end, there must be a cave. The bad guys Indy must face are, the main villain, the secondary villain, and then the muscle.
The recent games have clung to this more or less, being less strong in character growth but having overpowered weapons. The main villain, secondary villain, and the muscle are the closest matching things (even through the muscle are undead giant things in the games).
From the trailer, I can’t really tell how it’s going to play out. That’s the problem of these adaptations, the story either is dull or goes over the top. They don’t make us care. In a game, you don’t need that much to care about because you’re invested in winning the game and completing the objectives. You have to want to root for the character and not yourself. I think that’s why they fall apart, because they can’t make it a game, but they can’t just ignore the game’s audience preferences.
Photo by Tatiana_0000